- OpenGL 3.2 specification is available, along with Open(G|C)L BOF slides.
- NVidia announced their OptiX realtime raytracing API / library, which will be available in early autumn
- AMD made publicly available their OpenCL 1.0 (Khronos conformance stamp seems pending) CPU implementation in their ATI Stream SDK 2.0 beta.
- Papers, talks and slides are being linked from here, some commented here - so far, I quite liked the synthetic Parallel Graphics in Frostbite presentation, still catching up.
I also stumbled upon ramenhdr project which seems to use Adobe/Boost GIL to make HDR image compositing - if I feel like having another headache, I should take a look.