tag:blogger.com,1999:blog-8472224020178733542.comments2019-07-04T18:15:26.199+02:00another bottle at searotogluphttp://www.blogger.com/profile/15688884816193838150noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8472224020178733542.post-33832889878567034152011-01-19T18:40:30.917+01:002011-01-19T18:40:30.917+01:00Un projet très abouti et tout autant prometteur, b...Un projet très abouti et tout autant prometteur, bravo pour tout le boulot abattu ^^<br /><br />En espérant voir vite les méthode d'utilisation de rtgu si jamais vous le vendez ^^Meiannoreply@blogger.comtag:blogger.com,1999:blog-8472224020178733542.post-20599202776596557912009-09-28T14:39:53.361+02:002009-09-28T14:39:53.361+02:00I did use one volume per room in a very tight envi...I did use one volume per room in a very tight environment - it lead to about 10 volumes.<br /><br />The sampling of each volume was made at fixed rate, at about 1-4 texel per meter. The biggest 3d texture is 64x128x16. All the textures consume about 6Mb of memory.<br /><br />I effectively used hw 3d texture fetching.<br /><br />The environment was tight, so I did not have to use a hierarchical rotogluphttps://www.blogger.com/profile/15688884816193838150noreply@blogger.comtag:blogger.com,1999:blog-8472224020178733542.post-22938168526507165462009-09-28T00:41:59.859+02:002009-09-28T00:41:59.859+02:00How many irradiance volumes do you use? How big ar...How many irradiance volumes do you use? How big are they? What's the memory consumption? Do you use hw 3d texture fetching?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8472224020178733542.post-34177747071716772972009-04-30T10:50:00.000+02:002009-04-30T10:50:00.000+02:00omg! I get an application crash with an "error wri...omg! I get an application crash with an "error writing to location 0x00000000" message in MSVC9 debugger when I use glGetActiveUniform on ATI HD3600, Catalyst 9.4.<br /><br />No matter what parameters I use, I player with them round-around in many ways.<br /><br />The list of active uniforms is really necessary for me, because I have some automatically sent uniforms like light positions, light KRIGSSVINhttp://quake2xp.quakedev.comnoreply@blogger.comtag:blogger.com,1999:blog-8472224020178733542.post-39187639233537214382009-01-29T15:37:00.000+01:002009-01-29T15:37:00.000+01:00Alas, I don't have a clue... I can't remember havi...Alas, I don't have a clue... I can't remember having seen any comment in FreeImage source code or documentation...rotogluphttps://www.blogger.com/profile/15688884816193838150noreply@blogger.comtag:blogger.com,1999:blog-8472224020178733542.post-78861272673164718902009-01-29T06:05:00.000+01:002009-01-29T06:05:00.000+01:00any rationale why it is so?any rationale why it is so?lyxitehttps://www.blogger.com/profile/17803764860500024863noreply@blogger.com